Worldscape Technology logo

Game Engine Engineer, Platform

Worldscape Technology

On-site
Redmond, WA
Full-time
Entry
Mid Level
Salary not listedPosted 3mo ago

Real job — pulled straight from Worldscape Technology’s careers page · Verified May 23, 2026 · No reposts.

Job description

Worldscape Technology is hiring a Game Engine Engineer, Platform — a full-time, based in Redmond, WA role. Apply directly on Worldscape Technology's careers page below.

Game Engine Engineer, Platform

Team: Engineering

Location: Redmond, Washington

Commitment: Full-Time

Workplace Type: onsite

Salary:

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 

Key Attributes:

  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 

Responsibilities:

  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broadphase/narrowphase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physicsdriven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edgecase instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes postlaunch without destabilizing the simulation. 

Professional Qualifications:

  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in realtime/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), dataoriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigidbody dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semiimplicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under realtime constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cachefriendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead crossdisciplinary efforts and communicate complex technical topics clearly. 

Preferred Qualifications:

  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, crossplatform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; inengine visualization/debugging overlays.
  • Optimization Expertise: Broadphase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day. Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

Get Game Engine Engineer jobs like this

New roles from thousands of companies land hourly, straight from their careers pages. Get the freshest matches by email so you never miss one.

Email me new jobs
Integral Federal, Inc. – Careers Job Listings at Integral Federal logo
Bosch logo

Embedded Test Engineer Intern

Ho Chi Minh City, VN
✓ From careers page· 10m ago
Bosch logo

Calibration Algorithm Engineer

Suzhou, Jiangsu
✓ From careers page· 10m ago
Bosch logo

ADAS Perception Preprocessing Development

Suzhou, Jiangsu
✓ From careers page· 10m ago

Frequently asked questions

What skills are required for Game Engine Engineer, Platform at Worldscape Technology?

The required skills for Game Engine Engineer, Platform at Worldscape Technology include: C++, Python, Unreal, Unity.

What is the seniority level for Game Engine Engineer, Platform at Worldscape Technology?

Game Engine Engineer, Platform at Worldscape Technology is a Entry / Mid Level level position.

How do I apply for Game Engine Engineer, Platform at Worldscape Technology?

You can view the full description and apply for Game Engine Engineer, Platform at Worldscape Technology on EchoJobs: https://echojobs.io/job/worldscape-technology-game-engine-engineer-platform-b354p.