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Character Artist - Modeling & Texturing

Ubisoft

Toronto, ON, Canada
Full-time
Salary not listedPosted 3w ago

Real job — pulled straight from Ubisoft’s careers page · Verified July 24, 2026 · No reposts.

Job description

Ubisoft is hiring a Character Artist - Modeling & Texturing — a full-time, based in Toronto, ON, Canada role. Apply directly on Ubisoft's careers page below.

Character Artist - Modeling & Texturing

Location: Toronto, ON, ca

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Character Artist at Ubisoft Toronto, you’ll create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush, Marvelous Designer, and scan-based workflows, you’ll produce detailed, optimized characters that bring life and emotion to our worlds while meeting technical and artistic standards.

What you’ll do

  • Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision
  • Interpret references to create realistic characters and clothing
  • Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools
  • Retopologize assets into optimized, rig-friendly low-poly models for integration
  • Create and apply textures using physically based rendering workflows
  • Generate and optimize UV layouts for efficient texture usage
  • Address feedback from art and technical teams to refine characters
  • Partner with animators, designers, and programmers to meet gameplay and technical needs

Qualifications

What you bring to the team

  • Proficiency with character modeling tools such as 3ds Max, Maya, or Blender
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer
  • Experience working with scan-based and photo-real assets
  • Knowledge of topology for animation and facial expression range
  • Expertise in texturing using tools like Substance Painter, including normal map extraction
  • Understanding of physically based rendering workflows and efficient texture space usage
  • Knowledge of human anatomy, clothing form, and character silhouette
  • A collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing character art, including sculpting, texturing, and real-time assets

Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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Frequently asked questions

How do I apply for Character Artist - Modeling & Texturing at Ubisoft?

You can view the full description and apply for Character Artist - Modeling & Texturing at Ubisoft on EchoJobs: https://echojobs.io/job/ubisoft-character-artist-modeling-texturing-dw1q8.