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Game Designer, Battle Mechanics

Tripledot Studios

Minsk
Full-time
Salary not listedPosted 4w ago

Real job — pulled straight from Tripledot Studios’s careers page · Verified July 15, 2026 · No reposts.

Job description

Tripledot Studios is hiring a Game Designer, Battle Mechanics — a full-time, based in Minsk role. Apply directly on Tripledot Studios's careers page below.

Game Designer (battle mechanics)

Location: Minsk

Department: Game Design

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

We're looking for an energetic and proactive Game Designer to develop the battle mechanics of our new mid-core project.

Key Responsibilities

  • Taking part in a development of battle system
  • Close work with Game Producers and Analysts - finding points of growth and developing new features
  • Feature ownership - controlling the development of mechanics and features from conceptualization to launch, as well as post-release analysis
  • Implementing new characters
  • Implementing new battle modes
  • Balancing the combat system and characters
  • LiveOps in combat mechanics
  • Close interaction with the project team

Required Skills, Knowledge and Expertise

  • Work experience as a game designer on mid-core battler projects, RPG or 4x, including direct work with balancing combat systems and characters
  • Experience of feature owning a complete cycle (from the concept document to post-release analytics)
  • Good understanding of the mid-core market and its audience (battler, RPG, survival)
  • Strong knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas
  • Basic skills in working with analytics (understanding key metrics, their interaction, and working with dashboards)

Bonus points for: 

  • Experience working with 3D models and animations in Unity
  • Technical background
  • Ability to work with AI tools in work tasks

Working at Tripledot

  • 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • Hybrid Working
  • 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
  • Lunch: Provided daily in the office to keep you fueled and focused
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development
  • Private Medical Cover: Ensure your health is in good hands through private health insurance
  • Sport Compensation: Stay fit and active with our sport compensation benefit
  • Taxi to compensate for travel to the office
  • English Classes: Enhance your English skills with our provided English classes

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Frequently asked questions

How do I apply for Game Designer, Battle Mechanics at Tripledot Studios?

You can view the full description and apply for Game Designer, Battle Mechanics at Tripledot Studios on EchoJobs: https://echojobs.io/job/tripledot-studios-game-designer-battle-mechanics-618av.