
Real job — pulled straight from Together Group’s careers page · Verified July 24, 2026 · No reposts.
Job description
Together Group is hiring a 3D Graphics Engineer — a full-time, remote role. Apply directly on Together Group's careers page below.
3D Graphics Engineer (Three.js / WebGL)
Department: Imerza
Employment Type: Full Time
Location: Sarasota, Florida, Imerza, Remote
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
- Build and maintain our real-time Three.js and React Three Fiber rendering engine.
- Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
- Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
- Write and debug GLSL shaders and custom materials.
- Develop camera systems, navigation, waypoints, and scene interaction.
- Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
- Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
- Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
- Build diagnostics and debug tooling that keep visual quality and performance measurable.
- Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
- Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
- Contribute to the Nx monorepo with strong testing, code review, and documentation.
- Help define the technical direction of immersive and photoreal experiences.
Core (what you will work in daily)
- A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
- Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
- glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
- WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
- WebXR immersive viewing via @react-three/xr, including a 360 viewer.
- TypeScript throughout, in an Nx monorepo with pnpm workspaces.
- The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
- Real-time digital-twin data streamed into scenes over MQTT.
- AWS (CDK) and Docker-based on-prem deployments.
Skills, Knowledge and Expertise
- 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
- Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
- Solid WebGL and GLSL shader experience.
- Strong TypeScript or JavaScript skills.
- Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
- A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
- Experience profiling and optimizing rendering performance and memory usage.
- A strong eye for visual quality, lighting, and detail.
- Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
- Experience with KTX2 and Basis, Draco, or meshopt compression.
- PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
- WebXR, VR, or AR (@react-three/xr or similar).
- Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
- Experience with Unreal Engine or another real-time engine.
- Experience with React, Next.js, or a monorepo (Nx, Turborepo).
- Architecture, AEC, BIM, or spatial-data background.
- Experience with PlayCanvas
What We Offer
- The opportunity to work on cutting-edge digital twin and immersive visualization technology.
- A collaborative, product-driven engineering culture.
- Competitive compensation and benefits.
- A flexible work environment with real opportunities for growth.
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Frequently asked questions
Is 3D Graphics Engineer at Together Group a remote job?
Yes, 3D Graphics Engineer at Together Group is a remote position. Candidates in Sarasota, FL may be preferred.
What skills are required for 3D Graphics Engineer at Together Group?
The required skills for 3D Graphics Engineer at Together Group include: TypeScript, JavaScript, React, Next.js.
What is the seniority level for 3D Graphics Engineer at Together Group?
3D Graphics Engineer at Together Group is a Mid Level / Senior level position.
How do I apply for 3D Graphics Engineer at Together Group?
You can view the full description and apply for 3D Graphics Engineer at Together Group on EchoJobs: https://echojobs.io/job/together-group-3d-graphics-engineer-three-js-webgl-imerza-hpsqh.