Tencent

Staff Technical Artist

Shenzhen, China Guangzhou, China
Python C# C++ Unreal
Description

staff technical artist

Location: China-Shenzhen, China-Guangzhou

Remote Type: Onsite

Time Type: Full time

Job Description

团队介绍

Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。

Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。

Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。

想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。

岗位职责

岗位职责:
• 和美术及引擎程序⼀起设计渲染⽅案, 编写Shader, 实现美术效果;
• 设计美术资源规范, 确保项⽬的美术资产按照规范执⾏;
• 对游戏性能进⾏Profiling, 设计优化⽅案;
• 和美术及引擎程序⼀起解决⼯具引擎⽇ 常使⽤过程中出现的问题;
• 发现美术pipeline中出现的问题, 开发⼯具提⾼美术⼯作流效率;
• 和美术及引擎程序⼀起研发新⼯具和游戏引擎的新特性, 开发范例⼯程, 技术推⼴应⽤;

岗位要求

岗位要求:
• 有扎实的美术基础: 能较好理解结构, 光线, ⾊彩, 材质等;
• 熟悉常⽤美术⼯具: 如Houdini or Blender, 3dMax or Maya, Substance;
• 熟悉脚本语⾔: Python, Vex最少⼀项, 有插件⼯具开发经验;
• 熟悉Shader语⾔: Cg, GLSL,HLSL最少⼀项;
• 熟悉常⽤的渲染算法, 计算机图形学;
• 熟悉C#, C++程序开发语⾔;
• 熟练掌握Unreal引擎;
• 熟练掌握Profiling⼯具: GPA, Adreno Profiler, RenderDoc, Debugger最少⼀项;
• 精通游戏中⻆⾊的美术制作流程, 精通⻆⾊⽪肤, ⽑发, 布料等渲染技术;
• 优秀的团队沟通及合作能⼒, 能够适应新的创造性挑战,乐于助⼈并乐于分享;
• 流畅的英文沟通能力
 

腾讯致力于提供平等就业机会

在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。

Tencent
Tencent

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