Razer logo

Software Engineer, Haptic Engine

Razer

On-site
Lille, France
Full-time
Senior
Salary not listedPosted 3mo ago

Real job — pulled straight from Razer’s careers page · Verified May 26, 2026 · No reposts.

Job description

Razer is hiring a Software Engineer, Haptic Engine — a full-time, based in Lille, France role. Apply directly on Razer's careers page below.

Software Engineer - Haptic Engine

Location: France, Lille

Time Type: Full time

Job Description

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn. This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment.

The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation. You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments. Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus.

About the Role

We are looking for an experienced Software Engineer to help drive the evolution of our

Interhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn.

In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generation

devices. You will collaborate closely with multiple Razer teams, including hardware,

platform, SDK, and experience teams, while maintaining strong autonomy and

ownership over your technical scope.

What You’ll Do

• Design, develop, and maintain core components of the Interhaptics haptic

engine

• Own features end-to-end, from architecture and implementation to testing and

optimisation

• Build scalable software abstractions to support both existing and upcoming

haptic devices

• Implement high-performance, real-time haptic rendering and playback systems

• Optimise system performance and minimise latency across desktop, mobile,

and console platforms

• Collaborate with multiple internal teams to ensure seamless integration within

the broader ecosystem

• Contribute to SDKs, APIs, and developer-facing tools

• Troubleshoot and resolve complex cross-platform and cross-device issues

Pre-Requisites :

• Strong professional experience in software development, with a focus on

performance-critical systems

• Proficiency in C/C++

• Experience designing and implementing robust, maintainable software

architectures

• Solid understanding of multithreading, real-time systems, performance

optimisation, and debugging

• Ability to work autonomously, take ownership of projects, and proactively drive

technical solutions

• Comfortable collaborating across multiple teams and disciplines within a large

organisation

Preferred Qualifications

• Experience with haptic systems, real-time engines, or interactive technologies

• Experience working within multi-device or hardware-integrated ecosystems

• Familiarity with Unity, Unreal Engine, Android, iOS, or console development

• Knowledge of device communication standards (USB, HID, Bluetooth, etc.)

• Interest in immersive technologies, sensory feedback, or human perception

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

Get Software Engineer jobs like this

New roles from thousands of companies land hourly, straight from their careers pages. Get the freshest matches by email so you never miss one.

Email me new jobs
AECOM logo

Senior Electrical Engineer, Data Center

Madrid, ES
✓ From careers page· 5m ago
AECOM logo

Environmental Construction Project Manager

Remote
✓ From careers page· 6m ago
AECOM logo

Site Strategy Manager, Data Center Sites

Remote · US-eligible
✓ From careers page· 39m ago
BBVA logo

BBVA

New

Information Security Operations Center

Ciudad de Mexico, Miguel Hidalgo
✓ From careers page· 44m ago

Frequently asked questions

What skills are required for Software Engineer, Haptic Engine at Razer?

The required skills for Software Engineer, Haptic Engine at Razer include: C++, Unity, Unreal, Android, iOS.

What is the seniority level for Software Engineer, Haptic Engine at Razer?

Software Engineer, Haptic Engine at Razer is a Senior level position.

How do I apply for Software Engineer, Haptic Engine at Razer?

You can view the full description and apply for Software Engineer, Haptic Engine at Razer on EchoJobs: https://echojobs.io/job/razer-software-engineer-haptic-engine-snm88.