Senior Software Engineer - Rendering
Team: Engineering
Location: Hobart, Sydney
Commitment: Full-time
Workplace Type: onsite
What you'll do.
- Refining our graphics pipeline
- Contribute towards and refine our mission critical engine architecture
- Allocate resources and solve performance issues in novel and creative ways
- Develop next generation software that pushes the hardware to its limits in low-latency, real-time systems
- Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality
- Extracting as much performance out of the hardware as possible. Your experiences in development for consoles or mobile devices will set you up for success in our engineering environment
Skills.
- CPU/GPU optimisation and debugging
- Familiarity with Apple’s Metal architecture
- Expert/specialist in C, C++, low-level programming
- Tool-based approach to profiling and debugging (RenderDoc)
- Understanding of a range of design patterns and data structures.
- Experience with relevant modern graphics APIs (Vulkan, Metal, DirectX11)
- Deep involvement with rendering pipeline development in a r- elated domain
- Mathematical background and familiarity with linear algebra and trigonometry
In 1-3 months, you will...
- Familiarise yourself with our team structure and workflows
- Complete the Procreate onboarding process and get to know your colleagues
- Build an understanding of our product development practices, processes and frameworks
- Begin to develop relationships with key stakeholders, team leaders and members of the executive team
In 3-6 months, you will...
- Take ownership of your first initiatives
- Provide support to our graphic engines
- Prepare and support the execution of core graphics features
- Establish relationships with inter-departmental key stakeholders
In 6-12 months, you will...
- Become familiar with Procreate's creative product portfolio
- Become an integral and contributing part of our graphics team
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