Pocket Worlds logo

2D Animator

Pocket Worlds

Remote
Contract
Senior
Salary not listedPosted 7h ago

Real job — pulled straight from Pocket Worlds’s careers page · Verified September 30, 2026 · No reposts.

Job description

Pocket Worlds is hiring a 2D Animator — a contract, remote role. Apply directly on Pocket Worlds's careers page below.

2D Animator (Spine)

Department: Art

Location: Remote: LATAM

Employment Type: Contract

About Highrise

Highrise is a digital fashion platform with millions of players who live and breathe style. We're in the business of fashion, it just happens to be digital. More than just an app, Highrise is user-driven, a community where people connect, create, and build meaningful social experiences together. Identity, self-expression, and taste are at the core of everything we build.

Our players notice the difference between good and great, and so do we.

The Role

We're looking for an exceptional Senior Spine Animator to bring our characters, environments, and props to life.

In this role, you bridge the gap between animation and engineering. You shape how Highrise feels and moves by developing dynamic rigs, refining workflows, and delivering high-performance mobile animations.

You have direct impact over our character deformation and dynamic animation systems. You collaborate closely with artists and engineers to build flexible rigs, clear technical hurdles, and elevate overall game aesthetics in a fast-paced environment.

What You'll Do

  • Design and produce fluid character and object animations, including complex pseudo-3D effects.

  • Develop visual effects inside Unity to elevate overall game aesthetics.

  • Build dynamic, flexible 2D rigs and optimize Spine assets for seamless integration into the game engine.

  • Oversee the end-to-end implementation of animation assets within Unity.

  • Collaborate with art, live operations, and engineering teams to pitch fresh concepts, refine visual consistency, and solve technical hurdles.

What We're Looking For

  • An exceptional portfolio showcasing relevant 2D character animation, pseudo-3D effects, and technical rigging proficiency.

  • Advanced rigging mastery in Spine or similar animation tools.

  • Technical understanding of mobile performance optimization, asset prep, and mobile hardware constraints.

  • Strong creative problem-solving skills, fluent English communication, and a track record of thriving under fast-paced production deadlines.

  • Background in traditional animation, basic scripting skills, pipeline creation experience, or experience in Unity and Unity VFX.

Get 2D Animator jobs like this→

New roles from thousands of companies land hourly, straight from their careers pages. Get the freshest matches by email so you never miss one.

Email me new jobs
Nagarro logo

Senior Staff Engineer, Unity Catalog Business Definitions Analyst

Guadalajara, MX
✓ From careers page· 1h ago
Alice logo

Malware Research and Review Team Leader

Ramat Gan, IL
✓ From careers page· 5h ago
NVIDIA logo

AI Software Engineer

$224k–$431kRemote · US-eligible
✓ From careers page· 7h ago
Scopely logo

Senior Technical Artist

Barcelona, ES
✓ From careers page· 17h ago

Frequently asked questions

Is 2D Animator at Pocket Worlds a remote job?

Yes, 2D Animator at Pocket Worlds is a remote position. This role is open to remote candidates.

What skills are required for 2D Animator at Pocket Worlds?

The required skills for 2D Animator at Pocket Worlds include: Unity.

What is the seniority level for 2D Animator at Pocket Worlds?

2D Animator at Pocket Worlds is a Senior level position.

How do I apply for 2D Animator at Pocket Worlds?

You can view the full description and apply for 2D Animator at Pocket Worlds on EchoJobs: https://echojobs.io/job/pocket-worlds-2d-animator-spine-w1h3d.