People Can Fly logo

Lighting Artist (Remote)

People Can Fly

Remote
Full-time
Mid Level
3+ yrs
Salary not listedPosted 4w ago

Real job — pulled straight from People Can Fly’s careers page · Verified July 19, 2026 · No reposts.

Job description

People Can Fly is hiring a Lighting Artist (Remote) — a full-time, remote role. Apply directly on People Can Fly's careers page below.

Lighting Artist

Location: Warszawa, Województwo mazowieckie, pl, Remote

Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

Maintain artistic direction and quality

  • Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
  • Lighting of scenes or levels based on reference photographs and/or concept art materials.
  • Help to drive the narrative storytelling through effective use of color, light and mood.

Production/Deadline

  • Lighting scenes / levels or cinematics to both a creative and technical brief under set deadlines.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.

Collaboration/Communication 

  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.

Other artistic specificity

  • Maintain a balance between visual quality and performance requirements for the game.
  • Review and playtest your work in the editor and in-game.

Qualifications

  • 3+ years in AAA console/PC game development including 1 year in unreal engine
  • Strong portfolio showcasing examples of world and local lighting work.
  • Artistically interpret concepts or creatively push beyond an initial ideation. 
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • In depth knowledge of Physically Based Rendering workflows.
  • Good understanding of performance limitations and possibilities of current console generation.
  • Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc.
  • Other artistic specificity
  • Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.

Nice to have:

  • Degree in any art field.
  • Photography.
  • Good Unreal Engine knowledge (or any other game engine).
  • Working knowledge of rendering engines such as Renderman, VRAy, or Arnold.
  • Showing breakdown or work-in-progress images of finished lighting work.

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Get Lighting Artist (Remote) jobs like this

New roles from thousands of companies land hourly, straight from their careers pages. Get the freshest matches by email so you never miss one.

Email me new jobs
Airbus logo

Software Development in 3D Simulation Engine

Friedrichshafen, BW
✓ From careers page· 8h ago
General Dynamics Electric Boat logo

Software Engineer

Groton, CT
✓ From careers page· 15h ago
Amentum logo

Guidance, Navigation, and Control Intern

Huntsville, AL
✓ From careers page· 15h ago
Jobgether logo

Technical Cinematic Designer

$29k–$50kUS
✓ From careers page· 19h ago

Frequently asked questions

Is Lighting Artist (Remote) at People Can Fly a remote job?

Yes, Lighting Artist (Remote) at People Can Fly is a remote position. Candidates in Warszawa, PL may be preferred.

What skills are required for Lighting Artist (Remote) at People Can Fly?

The required skills for Lighting Artist (Remote) at People Can Fly include: Unreal.

What is the seniority level for Lighting Artist (Remote) at People Can Fly?

Lighting Artist (Remote) at People Can Fly is a Mid Level level position.

How do I apply for Lighting Artist (Remote) at People Can Fly?

You can view the full description and apply for Lighting Artist (Remote) at People Can Fly on EchoJobs: https://echojobs.io/job/people-can-fly-lighting-artist-yqf99.