
Real job — pulled straight from OpenArt’s careers page · Verified October 30, 2026 · No reposts.
Job description
OpenArt is hiring a Software Engineer — a full-time, remote role ($200k–$350k). Apply directly on OpenArt's careers page below.
Software Engineer, GTM
Department: Engineering
Location: San Carlos, California, USA
Compensation: $200K – $350K • Offers Equity • Offers Bonus
Employment Type: FullTime
Software Engineer, GTM
🎨 About OpenArt
OpenArt is an AI storytelling and visual creation platform used by millions of creators worldwide. We're building the next generation of creative tools powered by cutting-edge AI — enabling anyone to create videos, visuals, characters, and stories with unprecedented speed and imagination.
We believe the future of creativity is AI-native, and we're shaping that future.
🚀 Why Join OpenArt
Ground floor of a new category — help define what "agent" means for creative work, the way Director redefined what "directing" means for video.
Small team, massive surface area — engineers own real systems end to end, not slices.
Real scale, real stakes — your agents run for millions of creators, and what you ship shows up in the product within days.
Founder-led engineering culture — both founders are technical and deeply involved in product and architecture.
AI-native product — you'll help decide how frontier models get orchestrated and exposed as experiences that feel effortless rather than technical.
High ownership, low process — we value judgment, clarity, and speed over bureaucracy.
🎯 About the Role
We're hiring engineers to join OpenArt's engineering team and turn fast-moving market trends into products people want to use. You'll work at the intersection of engineering, product, and go-to-market, identifying emerging opportunities in generative AI, rapidly prototyping new ideas, and shipping innovative experiences while the window of opportunity is still open.
You'll contribute to OpenArt Agent and other core products, and help build and evolve OpenArt Arena. The role also involves evaluating the latest video and image generation models, understanding where they excel, and translating those insights into better product capabilities and user experiences.
This is a highly product-oriented engineering role. You'll work closely with product, design, and the broader GTM team, moving quickly from market signal to prototype to production. You'll need strong product instincts, solid engineering judgment, and the ability to balance speed, quality, and scalability.
🛠 What You’ll Do
Contribute to the development and iteration of OpenArt Agent and other OpenArt products
Build and evolve OpenArt Arena, creating intuitive experiences for exploring and evaluating generative AI models
Partner closely with product, design, and GTM to turn emerging market trends into compelling product capabilities
Evaluate video and image generation models across quality, capabilities, reliability, and real-world use cases
Rapidly prototype and ship innovative projects inspired by new models, technologies, and shifts in user behavior
Ship polished, production-ready frontend experiences in React and Next.js, end to end
Make pragmatic trade-offs between speed, correctness, and scalability and communicate them clearly
⚙ What We’re Looking For
Core Requirements
2+ years of full-stack engineering experience shipping production software
Hands-on experience building LLM-powered agents or applications that have reached real users — not just prototypes or demos
Working familiarity with agent harness concepts: tool use, context/memory management, multi-step planning, or sub-agent orchestration
Solid data modeling and schema design skills for real product use cases
A strong AI-assisted coding practice — you use tools like Claude Code, Codex, or Cursor as a core part of how you build, and have real opinions about what makes them work well
Product sense — you think about what makes an agent experience feel trustworthy and delightful, not just functional
Clear communication — you can explain agent behavior and technical trade-offs to teammates who aren't engineers
Nice to Have
Experience authoring reusable Agent Skills or structured agent workflows
Practical experience building MCP servers or CLI tooling for agents
Exposure to agent orchestration frameworks (Claude Agent SDK, LangGraph, or similar) or LLM evaluation / observability tooling
Hands-on experience with image / video generation models
Startup experience, or having built something 0 to 1 (side projects count)
💰 Compensation
$200k-$300k+ total compensation including base salary, bonus, equity
Equity - meaningful ownership in what you build
High autonomy, high growth environment
🌍 Work Setup
San Carlos, CA (hybrid allowed)
Visa sponsorship available
Get Software Engineer jobs like this→
New roles from thousands of companies land hourly, straight from their careers pages. Get the freshest matches by email so you never miss one.
Email me new jobsSimilar jobs




DevSecOps Architect, Software Supply Chain Security (Remote)
Frequently asked questions
What is the salary for Software Engineer at OpenArt?
The estimated salary range for Software Engineer at OpenArt is $200,000 - $350,000 USD per year.
Is Software Engineer at OpenArt a remote job?
Yes, Software Engineer at OpenArt is a remote position. Candidates in San Carlos, CA may be preferred.
What skills are required for Software Engineer at OpenArt?
The required skills for Software Engineer at OpenArt include: Python, React, Next.js, LLM, Generative AI, AI, LangGraph.
What is the seniority level for Software Engineer at OpenArt?
Software Engineer at OpenArt is a Mid Level level position.
How do I apply for Software Engineer at OpenArt?
You can view the full description and apply for Software Engineer at OpenArt on EchoJobs: https://echojobs.io/job/openart-software-engineer-gtm-kxdux.