One of Us logo

Texture Artist

One of Us

Paris, Île-de-France, France
Full-time
Salary not listedPosted 1w ago

Real job — pulled straight from One of Us’s careers page · Verified August 4, 2026 · No reposts.

Job description

One of Us is hiring a Texture Artist — a full-time, based in Paris, Île-de-France, France role. Apply directly on One of Us's careers page below.

Texture Artist

Location: Paris, Île-de-France, France

Department: 3D

Workplace: hybrid

Employment Type: contract

Description

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork.

Reports to : Head of Assets

 

Key Responsibilities:

 

  • Hand off textures that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

 

What we’re looking for:

 

  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines

Preferred Qualifications

  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX

Portfolio Requirements

  • Examples should demonstrate clean topology, strong surfacing, and attention to detail
  • A demo reel or portfolio showcasing high-quality texturing work matching real world reference.
  • Breakdown images are highly encouraged

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Frequently asked questions

How do I apply for Texture Artist at One of Us?

You can view the full description and apply for Texture Artist at One of Us on EchoJobs: https://echojobs.io/job/one-of-us-texture-artist-q10ye.