
Engineering Manager, Graphics APIs and Platforms
Real job — pulled straight from NVIDIA’s careers page · Verified October 30, 2026 · No reposts.
Job description
NVIDIA is hiring a Engineering Manager, Graphics APIs and Platforms — a full-time, based in Santa Clara, CA role ($272k–$431k). Apply directly on NVIDIA's careers page below.
Senior Engineering Manager, Graphics APIs and Platforms
Location: US, CA, Santa Clara
Time Type: Full time
Job Description
NVIDIA has been transforming computer graphics and accelerated computing for more than 30 years. We are now reinventing graphics with AI. As graphics increasingly incorporates GPU compute and neural rendering, we are building the APIs, shading languages, and system software that bring these capabilities to developers.
We are seeking a deeply technical Senior Engineering Manager to lead our Graphics APIs and Platforms team, spanning console graphics, compute-based graphics, and Slang. You will own the team’s technical direction and delivery, advancing graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. Working with architects and platform teams across NVIDIA, you will develop exceptional engineers and turn new graphics capabilities into production-quality software.
What You’ll Be Doing:
- Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang.
- Own the team’s technical roadmap, priorities, quality, and delivery commitments.
- Advance graphics APIs and shading language capabilities to support the growing role of compute and AI in graphics.
- Drive production delivery, from hardware enablement and driver development through performance optimization, validation, and release.
- Work with GPU architects, platform teams, and console partners to define requirements and resolve challenging hardware/software integration problems.
- Strengthen the team through hiring, mentoring, and better engineering practices, including AI-assisted and agentic development.
What We Need to See:
- Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
- 10+ overall years of experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
- Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations.
- Strong understanding of GPU architecture, graphics and compute pipelines, and how software interacts with hardware.
- Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries.
- Proven success developing engineers and leading teams that ship production-quality software.
- Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering.
- Clear communication, strong technical judgment, and disciplined execution across team boundaries.
Ways to Stand Out from the crowd:
- Experience managing technical relationships with console or platform partners and leading system software delivery from requirements through integration, validation, and production release.
- Experience leading an open source software project, including technical direction, releases, and collaboration with external contributors.
- Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA, including driver internals and performance optimization.
- Experience with compute-based graphics pipelines, shader compilers, Slang, or shading language design.
- Experience with GPU bring-up, pre-silicon development, or hardware/software co-design.
With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our best-in-class engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Get Engineering Manager jobs like this→
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Frequently asked questions
What is the salary for Engineering Manager, Graphics APIs and Platforms at NVIDIA?
The estimated salary range for Engineering Manager, Graphics APIs and Platforms at NVIDIA is $272,000 - $431,000 USD per year.
What skills are required for Engineering Manager, Graphics APIs and Platforms at NVIDIA?
The required skills for Engineering Manager, Graphics APIs and Platforms at NVIDIA include: C++, C, API, AI.
What is the seniority level for Engineering Manager, Graphics APIs and Platforms at NVIDIA?
Engineering Manager, Graphics APIs and Platforms at NVIDIA is a Manager / Senior level position.
How do I apply for Engineering Manager, Graphics APIs and Platforms at NVIDIA?
You can view the full description and apply for Engineering Manager, Graphics APIs and Platforms at NVIDIA on EchoJobs: https://echojobs.io/job/nvidia-senior-engineering-manager-graphics-apis-and-platforms-hhx8q.