Technical Artist
Location: Pune, India
Department: Technical Art
Experience: 3 - 5 Years
- As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline.
- Design, build, improve or optimize Pipelines to streamline and support production.
- Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance.
- Asset integration inside Unity and/or mobile Proprietary game engines.
- Writing optimized shaders with HLSL/GLSL
- Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams.
- Prototype, develop, and test tools that will be used by the artists to improve and assist their work in production and streamline the pipelines.
- Help and spearhead the QA Team on ensuring that assets are 100% bug- free and shippable
- Be creative and strong in solving technical problems, and comfortable with breaking new ground and developing innovative solutions.
- Experience with Game Engines, preferably Unity.
- Strong understanding of DCCs like Maya.
- Experience with C#, Python, MEL
- Knowledge of shader programming with HLSL/GLSL.
- Experience generating lightmaps and baked lighting.
- Fundamentals of Overall Game Art Production Pipeline that includes Modeling, Lookdev, Rigging, Animation, asset exporting, and process automation workflows.
- Intermediate-Advanced rigging skills
- Strong organizational skills
- Experience with version control systems like Git, Perforce
- Vector math understanding is a plus
- Maya API knowledge is a plus.
- Creative Growth: Be part of a team shaping the future of mobile game art in the industry.
- Competitive Compensation: Attractive salary package and Benefits.
- Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming.
- Industry Exposure: Work with leading game studios and creators driving the stylized art movement.
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