Microsoft

Senior Software Engineer

Redmond, WA US
USD 117k - 250k
C++ C# Java JavaScript Python Unreal
Description

Overview 

 

Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe. 

 

Halo Studios is looking for our next Senior Software Engineer to help create a new Halo FPS developed in Unreal Engine 5By working with key stakeholders across multiple disciplines within Halo Studios, you will help build innovative game features for our next title As an experienced game developer and software engineer, you’re comfortable both implementing features based on existing design specs and specifying and documenting them yourself Roles at our studio are flexible, and you can work from home up to two days a week in this role. 

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. 

 

Qualifications 

 

Required qualifications: 

 

  • Bachelor's Degree in Computer Science, or related technical discipline AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.
  • 4+ years experience with industry standard or proprietary game engines (e.g. Unreal Engine). 
  • 4+ Experience developing AAA video games for console and/or PC in C++. 
  • Experience developing / debugging multithreaded systems AND/OR games on consoles.

 

 

Preferred qualifications: 

  • Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or C#. 
  • OR Master's Degree in Computer Science or related technical field AND 5+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or C#. 
  • OR equivalent experience. 
  • 2+ shipped video games on console and/or PC. 
  • 8+ years engineering experience at a Game Studio. 
  • Experience developing features for a multiplayer game. 
  • Experience developing & debugging systems that make use of 3rd party SDKs 
  • Experience with Python or other high-level scripting languages 
  • Ability to forge partnerships with design to build memorable gameplay experiences. 

 

 

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.

 

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay   

 

Microsoft will accept applications and processes offers for these roles on an ongoing basis.

 

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

 

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

#gamingjobs #halo 

Responsibilities 

 

  • Design, implementation, and maintenance of FPS features in Unreal Engine 5, including but not limited to gameplay systems and AI systems, in C++ and Blueprint. 
  • Work with a cross-functional team of designers, artists, producers, testers etc to estimate and document technical proposals. 
  • Carefully consider technical tradeoffs to ensure robust, performant system implementations that scale to millions of players across a variety of hardware endpoints. 
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