At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Gameplay Systems team is seeking a Senior Software Engineer to help develop the engine and systems that support a wide range of Minecraft gaming experiences across multiple platforms. As a Software Engineer in this role, you will be responsible for defining architecture, evaluating requirements, estimating development, and integrating high-quality features into our products. Your role will be crucial in empowering our internal developers and creator community to deliver exceptional experiences to our players.
You will collaborate with peers across various disciplines (Dev, Design, Production, and Quality) to build robust features on a predictable schedule. Identifying technological opportunities for improvements will be essential for performing well in this role. Successful candidates will be able to work with and guide other engineers to deliver features with high quality and on time.
Ultimately, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll be surrounded by incredibly bright, warm, and creative individuals! You will be working on the most successful game in the world with some of the smartest creators in the gaming industry and one of the most fun and passionate user communities anywhere - all united toward a single goal. Come help us achieve it!
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Required Qualifications:
- Bachelor's degree in computer science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- 2+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.).
- 2+ years of experience with designing, programming, and debugging in two or more areas with domain expertise.
Preferred Qualifications:
- Master's degree in computer science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until January 10, 2025.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
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Design
- Identifies dependencies and develops design documents for products, applications, services, or platforms. Communicates across teams to resolve conflicts and optimize dependency chains.
Coding
- Produces extensible and maintainable code, optimizing, debugging, and refactoring to improve performance and maintainability.
- Reviews code to ensure it meets quality standards and is reliable. Participates in code reviews, providing feedback to ensure adherence to best practices.
Engineering Excellence and Customer Focus
- Acts as a key contact for leadership to ensure alignment with partners' expectations across own organization and their end goals for products to drive and achieve desirable user experiences.
Implement
- Partners with stakeholders to drive project plans and organizes work into smaller tasks. Guides project estimation and addresses issues that may cause delays.
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