- Lead and manage a team of graphics and software engineers
- Own the quality and fidelity of character representation
- Innovate on our Avatar system to make it more flexible and support a larger variety of use-cases and environments
- Work with your team and cross functional partners to define and influence strategy
- Drive technologies from research to product that make Avatars more expressive, increase user affinity, and enable deeper connection in social experiences
- Lead teams that deliver on multiple projects of increasing dependencies in an ambiguous or high-impact area
- Drive roadmap creation and execution
- Collaborate with various functions, drive engineering initiatives and have an impact at an organizational level
- Measure the impact of your team and set clear expectations and goals
- Work effectively with cross functional partners and stakeholders to set and achieve optimal outcomes
- Partner with leadership to influence and drive org design, contribution and prioritization
- Bachelor’s degree in Computer Science, Computer Engineering or equivalent combination of education and experience
- Experience with game engines (Unity, Unreal, etc) and the game development process
- Experience developing, debugging, and shipping live software that spans multiple platforms
- 5+ years of software engineering work experience including hands-on technical management
- 2+ years of technical people management experience
- Experience with AR/VR products
- Experience with character animation, avatar systems, and human representation
- Experience with API design and implementation for realtime 3D applications
- Experience with game engines graphics and computational geometry techniques
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