- Build tech, tools and pipelines for generating very high quality digital representations of people
- Architect and implement efficient and reusable systems that drive animation in complex real-time cross-platform applications
- Set a high-quality bar to make our technology easy and delightful for developers to use
- Write high-quality, well optimized, and maintainable code
- Collaborate with other engineers, product managers, designers, artists, and user researchers to deliver innovative mixed reality and flat-screen products
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- Strong experience with C++
- Experience as an engineer building and shipping features within 3D real-time interactive engines (Unity 3D, Unreal, or other/proprietary)
- Expertise in object-oriented and component-based design experience
- Strong problem-solving and communication skills
- Experience with character animation and behavior technology and pipelines
- Strong understanding of 3D math and linear algebra
- Understanding of and experience with video game physics
- Experience with C# or similar programming languages
- Experience delivering AAA Games
- Experience with development for virtual reality (Rift, Quest, VIVE, Gear VR, etc.)
- Experience working across a mixed technology stack that includes C/C++ components
- Experience with performance optimization of real-time applications
- Strong understanding and sense of empathy for VR users and developers
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