Responsibilities
- Work on multiple live games with dynamic events and scheduled content for millions of users
- Provide architectural support for dedicated game teams, implement shared and scalable systems for boosting the longevity and technical health of games
- Work on third-party tooling and SDK implementations across games
- Optimize and improve existing game elements by incorporating player feedback and improving technical quality
- Contribute your expertise and skills in a cross-discipline team environment
- Support the growth of others by giving technical guidance
Required skills
- Experience with Unity3D
- (Ideally 5+ years of professional) Software development experience in C#
- Experience in non-gaming contexts is also relevant. We value your experiences and expertise, therefore do not hesitate to apply
- Ability to profile and optimize performance on Android and iOS
- Ability to quickly get up to speed with existing code and find solutions to technical problems as a team
- Awareness of and ability to leverage industry best practices and solutions and apply the right solution for a given problem
- Must be capable of driving the implementation of a feature or fix with clear ways to communicate to other team members and areas of work, as GD, Art ,and PM
Desirable skills
- An understanding of different game technology areas (e.g. gameplay, graphics, tools etc.)
- Proven ability to identify and resolve memory-related issues to enhance game performance
- A passion for games
- Deep knowledge of a fundamental Unity pipeline or tool, such as Asset management, UI, or Networking
- Understanding of mobile gaming industries and their main characteristics, like F2P and LiveOps
- Familiarity with reactive programming and dependency injection frameworks, e.g. UniRx or Zenject
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