Responsibilities
- Solve complex technical challenges to ensure both the quality and performance of our mobile games
- Work alongside our Artists and developers, sharing knowledge and mentoring others
- Create tooling and pipelines to define how art goes from creation to implementation in the game
- Implement high-quality UI and Animations
- Make decisive choices on technical constraints and look for effective solutions for the wider team
Required Skills
- A minimum of 3 years experience in a Graphics Programming, Tech Art or a similar role working in Unity, on commercially released products
- Expert-level knowledge of the Unity game engine, particularly optimization, VFX, shaders, and render pipelines.
- Software development experience in C# and common scripting language
- Detailed knowledge of art creation packages, including Photoshop, Blender, and other industry-standard tools like Spine.
- Experience creating Animations both in 3D and for UI
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