Keywords Studios

Software Engineer

Remote Tokyo, Japan
C# Go Git Unity Unreal C++
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Description

Wizcorp is looking for Software Engineers for a selection of diverse fields. Depending on your background, skills, and experience weโ€™ll find the most suitable role within our teams for you. We value human skills and character as much as we do experience and proficiency.

Is this job for me? ๐Ÿ‘จโ€๐Ÿฆฐ๐Ÿ‘ฉโ€๐Ÿฆณ๐Ÿง‘โ€๐Ÿฆฒ

You have a few years of work experience developing software professionally. C++ and C# are core programming languages in your tool box, even though you might be using one or two other languages for your daily tasks. Youโ€™re not afraid to deep-dive into the engine and code bases to make some improvements.

Sounds like you? Then this job is for you!

About Wizcorp ๐Ÿฆ„๐Ÿ‡ฏ๐Ÿ‡ต๐ŸŽฎ

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

How?

  • We get better every day. Our technical abilities should never limit our ideas.
  • We question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
  • We follow our moral compass. Our values guide our decisions.
  • We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.
  • We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.

Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.

Typical day ๐ŸŽฎ๐Ÿ“†๐Ÿ•น๏ธ

You might start with an hour of looking over some code with a senior engineer. You then might have the opportunity to look at optimizing a piece of AI logic, discussing as necessary with a specialist in the area. In the afternoon you may spend some time working with game designers and artists to complete feature integration.

The ideal candidate will be able to

  • Design, test, and debug own code without assistance from other engineers
  • Break down features into engineering tasks and work with other engineers to complete them
  • Have an interest in working on both games and their surrounding tooling
  • Confidently communicate with all members of the company

Roles and Responsibilities ๐Ÿ› ๏ธ๐Ÿงชโœจ

  • Complete assigned engineering tasks in a timely manner
  • Test and document provided solutions to allow other developers to review and learn
  • Write clear, maintainable code that passes review by senior engineers
  • Estimate own tasks and deliver them in a timely manner
  • Raise all blockers when they arise to the feature lead or project lead
  • Follow software engineering best practices for the full software development life cycle, including coding standards, code reviews, source control management, and testing
  • Take ownership of medium-sized features by breaking them into manageable tasks that can be accomplished by themselves and/or others
  • Coordinate with members outside of the engineering team to deliver features in a timely manner

Application process ๐Ÿˆธโš™๏ธ๐Ÿ˜Š

โ‘  Online selection

We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.

โ‘ก Interviews

We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.

โ‘ข Offer

We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.

Onboarding process ๐Ÿˆด๐Ÿ—ผ๐ŸŒ…

We strive to make the onboarding process as smooth and worry-free as possible.

Upon acceptance of our offer, you will receive our working agreement and our rules of employment.

Ideally, we want you to join us within a month, but we can adjust to your current work situation.

On your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.

At Wizcorp, we grow together.

Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.

You can learn more about our career philosophy here: https://www.wizcorp.jp/career

๐Ÿคน Skillset ๐Ÿคน

  • Strong software development fundamentals, design theory, and development processes
  • Excellent debugging skills
  • Excellent written and verbal communication
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to learn from reviews and constructive feedback
  • Strong personal time management

โญ Experience โญ

  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience
  • 3+ years of professional software engineering experience
  • At least one year of experience in the video game industry
  • Must have experience with C++ and C#, backed with Go
  • Demonstrable Software Engineering ability
  • Experience with Git or other version control systems
  • Experience with multiple programming languages
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)

๐Ÿ‘ Preferred ๐Ÿ‘

  • Experience with game engines such as Unity, Unreal, or proprietary engine code
  • Understanding of 2D and 3D math
Keywords Studios
Keywords Studios
Audio Content Digital Media Video Games

1 applies

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