Unity Developer AI
Department: RnD
Location: Poland
Employment Type: FullTime
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 60+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
๐ #1 in the Cryptogram niche by downloads
โ๏ธ #2-3 in Word Games
๐งฉ Top 10 Puzzle Games in the US for the last 6 months
Weโre looking for an experienced Unity Developer AI to join our R&D team.
What kind of professional are we looking for?
Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines.
Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration.
Rewriting old mechanics and creating new ones.
Creating UI animations (DOTween / Animator)
Optimization of Canvas redrawing.
Improved UI response (animations, buttons, feedback for the player).
Why do we enjoy working here?
At least 4 years of programming experience in C#/Unity 2D game development experience.
Strong knowledge of C# and experience working with Unity tools
Strong architectural thinking and ability to design maintainable and extensible systems.
Deep understanding of software architecture, OOP, SOLID principles, and design patterns.
Strong knowledge of Unity engine internals and Unity tooling ecosystem.
Hands-on experience using AI tools to accelerate development, prototyping, or content production.
The ability to work with UI optimization (redrawing, batching, atlases).
Experience working with legacy code.
Experience working with UniTask, DOTween, Zenject, Addressables.
Experience with Git/Github.
Will be a plus
Experience integrating LLM/AI solutions into game development pipelines.
Experience building AI-assisted tools or editor extensions for Unity.
Experience with React Native, especially in the context of hybrid applications, tooling, or rapid prototyping workflows.
Knowledge of Shader Graph or HLSL.
Experience working with mobile optimization (CPU, GPU, RAM).
Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)
Experience working with client-server architecture in the context of game development
What are the conditions and bonuses?
For your success we offer:
๐ด 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
๐ Flexible Public Holidays policy
โค๏ธโ๐ฉน 100% Sick Leave compensation
๐ป Payment for wear and tear on equipment while using a personal computer
๐ Remote work
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