
Real job — pulled straight from Genesis AI’s careers page · Verified August 11, 2026 · No reposts.
Job description
Genesis AI is hiring a Rendering Engineer, Light Fields — a full-time, based in Paris role. Apply directly on Genesis AI's careers page below.
Rendering Engineer, Light Fields
Department: Engineering & Research
Location: Paris
Employment Type: FullTime
About the role
Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.
What you'll do
Design and implement light field generation and reconstruction pipelines
Build and optimize Gaussian splat generation, training, compression, and real-time rendering
Own color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration
Move research into production, turning papers (yours or others') into robust, performant code
Collaborate with capture, ML, and platform teams to define the pipeline architecture
What we're looking for
PhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)
Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR
Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations
Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows
Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling
Nice to have
Industry experience shipping capture, VFX, or real-time rendering products
Differentiable rendering, novel view synthesis, or neural compression experience
Familiarity with HDR standards (PQ, HLG) and display characterization
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Frequently asked questions
What skills are required for Rendering Engineer, Light Fields at Genesis AI?
The required skills for Rendering Engineer, Light Fields at Genesis AI include: C++, Python.
What is the seniority level for Rendering Engineer, Light Fields at Genesis AI?
Rendering Engineer, Light Fields at Genesis AI is a Principal level position.
How do I apply for Rendering Engineer, Light Fields at Genesis AI?
You can view the full description and apply for Rendering Engineer, Light Fields at Genesis AI on EchoJobs: https://echojobs.io/job/genesis-ai-rendering-engineer-light-fields-hv0et.