Technical Artist
Department: Product
Location: Mountain View
Employment Type: FullTime
Join Us in Building the Future of Physical AI
We build the simulation infrastructure for physical AI. We develop GenAI-powered tools that enable robotics teams to create unlimited, diverse training data and realistic evaluation environments. Our team spun out of MIT CSAIL, where we pioneered techniques that trained robots using only synthetic data. We're helping robotics companies transition to AI-native development workflows.
We're a lean team of researchers and engineers from DeepMind, OpenAI, FAIR, and top universities including MIT, Berkeley, Caltech, Harvard, and Yale. We've published best papers at top robotics conferences, won International Olympiad medals, and built core systems at leading AI labs. We believe in building complex systems that bring simplicity to our customers.
Global Team: We operate across US and China time zones. We value people who communicate proactively, document thoroughly, and take ownership of smooth handoffs across teams.
Note: Robotics experience is not required for this role. We're looking for people passionate about visual arts, graphics, and storytelling who are excited to apply their craft to robotics simulation.
What to Expect
We're looking for a Technical Artist to bridge our art and engineering teams. You'll build tools and pipelines that enable rapid creation of realistic simulation environments, ensuring our synthetic worlds look and feel authentic.
What You'll Do
Develop shader systems and visual effects for realistic environments
Build and maintain 3D asset pipelines from creation to deployment
Create procedural generation tools for environment diversity
Optimize visual quality while maintaining real-time performance
Collaborate with engineers on rendering systems and ML integration
What You'll Bring
3+ years as a technical artist in games, simulation, or visualization
Expert-level Unity or Unreal Engine skills
Proficiency in shader development (HLSL, GLSL, ShaderGraph)
Experience building art pipelines and asset management systems
Strong foundation in 3D art fundamentals and real-time constraints
Nice to Have
Experience with AR/VR development
Background in procedural generation or generative art
Familiarity with robotics visualization or industrial simulation
Python scripting for pipeline automation
We believe diverse teams build better products. Even if you don't meet every requirement listed, we encourage you to apply if you're excited about this role and our mission.
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