
Real job — pulled straight from Field AI’s careers page · Verified July 10, 2026 · No reposts.
Job description
Field AI is hiring a Humanoid Engineer, Manipulation — a full-time, based in Irvine, CA role. Apply directly on Field AI's careers page below.
Humanoid Engineer, Manipulation
Team: Product Engineering
Location: Irvine, CA
Commitment: Full time
Workplace Type: onsite
What You'll Do
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Design, implement, and evaluate humanoid manipulation and loco-manipulation behaviors on real hardware
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Integrate perception, planning, control, grasping, whole-body coordination, and task execution into deployable robot workflows
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Run hardware experiments, analyze failures, and improve manipulation reliability across diverse objects, environments, and tasks
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Partner with system integration, hardware, field application, and testing teams to move capabilities from prototype to deployment
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Support teleoperation, data collection, and human-in-the-loop workflows for improving manipulation performance
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Build tools, metrics, and evaluation protocols for manipulation success, repeatability, failure recovery, and operator usability
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Debug cross-domain issues spanning software, sensors, actuators, end-effectors, calibration, timing, and field conditions
What You Bring
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MS or PhD in Robotics, Mechanical Engineering, Computer Science, or a related field preferred; BS considered with a demonstrated track record of hands-on robotics work across multiple physical systems — research projects, competition robotics, or internships with daily hardware exposure
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Hands-on experience with robotic manipulation, humanoids, mobile manipulation, dexterous hands, or contact-rich robotics — must include physical hardware; simulation-only backgrounds will not be considered
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Strong foundation in kinematics, dynamics, motion planning, control, and real robot experimentation
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Experience with C++, Python, ROS/ROS2, and Linux in a real robotics codebase
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Demonstrated ability to iterate quickly from experiment to working behavior on physical hardware; comfortable running daily hardware experiments, analyzing failures, and adapting approach in real-time
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Background appropriate for a junior-to-mid engineer; fresh MS and PhD graduates welcome
What Sets You Apart
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Experience with humanoid platforms or contact-rich, dexterous manipulation systems — you've worked with robots that have hands, not just grippers
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Background in robot learning applied to physical hardware: imitation learning, reinforcement learning, or task and motion planning that you've validated on a real robot, not just in simulation
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You've taken a manipulation capability from prototype to reliable, repeatable field behavior — you know what it takes to close that gap and you've done it
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Track record of building evaluation frameworks for manipulation: test suites, metrics for success and failure, and the discipline to document and learn from what breaks
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Frequently asked questions
What skills are required for Humanoid Engineer, Manipulation at Field AI?
The required skills for Humanoid Engineer, Manipulation at Field AI include: Robotics, C++, Python, Linux, Machine Learning.
What is the seniority level for Humanoid Engineer, Manipulation at Field AI?
Humanoid Engineer, Manipulation at Field AI is a Entry / Mid Level level position.
How do I apply for Humanoid Engineer, Manipulation at Field AI?
You can view the full description and apply for Humanoid Engineer, Manipulation at Field AI on EchoJobs: https://echojobs.io/job/field-ai-humanoid-engineer-manipulation-sxeam.



