WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING - EPIC GAMES SERVICES
What We Do
Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize.
What You'll Do
Our team builds an SDK that exposes game services for both internal and third party game development teams all over the world: Epic Online Services. We currently focus on systems like matchmaking, player inventory, achievements, voice chat, parties, and more. You will be working on mobile aspects of the cross-platform C++ EOS SDK. You will partner closely with backend services teams and other client teams, ensuring that the underlying systems we build are scalable and secure. You can expect to contribute across a variety of online game features and hardware platforms, not just mobile.
In this role, you will
- Develop and maintain cross-platform features while addressing the unique challenges of mobile
- Work with client and backend teams to develop new systems
- Integrate feedback from external partners to evolve and improve existing features
- Be responsible for the successful delivery of our mobile SDKs
What we're looking for
- Strong C++ skills
- Experience with iOS and/or Android OS
- History of shipping successful online games or applications
- Experience with debugging build systems, IDE’s, networking, applications
- Strong collaborator, works well on distributed teams, able to take on work on independently
- Passion for games, great user experiences, and building products that serve the needs of multiple games
- Experience writing asynchronous systems with some of the logic on both the client and server
This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).
ABOUT US
Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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