WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING - GAMES
What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.
What You'll Do
Epic Games is looking for a Senior Gameplay Programmer (Cary, NC) who is passionate about games and well-versed in C++, gameplay systems, and optimization. In this role, you'll utilize your gameplay experience, design sensibilities, and knowledge of the Unreal Engine to push the quality and boundaries of new seasonal gameplay experiences to delight players inside Fortnite’s Battle Royale, LEGO Fortnite, Rocket Racing, and Fortnite Festival, among other intellectual properties.
In this role, you will
- Work closely with technical designers building, iterating, optimizing, and bulletproofing new gameplay items and features.
- Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made.
- Supporting technical excellence of Fortnite and other projects.
- Optimize and fix bugs in existing gameplay systems.
- Contribute ideas toward Fortnite Battle Royale’s continued production and development.
- Write robust, maintainable code to enable and empower other designers and engineers.
- Solve problems across systems (network, gameplay, audio) impacting our games and developers.
- Utilize strong C++ knowledge and multi-threaded programming techniques and thorough knowledge and proficient application of 3d math, rendering algorithms, and data structures.
- Troubleshoot engine and platform specific issues.
- Engineer manual and automated testing, bug fixing, and software maintenance.
- Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made.
- Work closely with art and design to create and iterate on gameplay features.
What we're looking for
Bachelor’s degree in computer science, or a closely related field, from an accredited university in the U.S., or its foreign equivalent and 2 years of experience as a software engineer or programmer in the video game industry with all the following:
- Developing, maintaining, and shipping a live service game on multiple platforms like PC, PlayStation, Xbox, Switch, iOS, and Android.
- Coding gameplay systems in UE5 with understanding of the following systems: Enhanced Input; World Partition; Data Registries, Data Tables and Data Assets; Ability System; Game Feature Plugins.
- Using Perforce for version control.
- Identifying and measuring the impact of performance bottlenecks with Unreal Insights, FramePro and Razor Profilers.
- Optimizing the Networking, CPU and GPU performance of identified bottlenecks over different threads.
- Measuring and optimizing algorithm performance costs.
- Able to Create and Manage Game Feature Plugins in C++, understanding how the Game Feature Plugin State Machine works and being able to identify and solve plugin lifetime issues in both server, client and editor environments.
- Able to create and manage custom Game Feature Actions to add generic functionality triggered by different Game Feature Plugin states.
- Using and debugging Unreal Engine’s Ability System, coding and maintaining Gameplay Abilities, Effects, Attributes and Cues, with a solid understanding of the network prediction of those elements.
- Creating features scalable to a high number of players in a single server and different target platforms including low end platforms like PS4, Nintendo Switch and Mobile.
- Developing scalable engine-level generic Gameplay Frameworks and APIs
- Real Time Multiplayer Game Networking experience in Unreal Engine, able to understand, work with and optimize the networking side of a game (Replication, Remote Procedure Calls, Actor Relevancy and Network Roles)
- Pass test stressing logic skills, understanding of C++, and programming fundamentals, followed by a phone-based technical screening with senior engineers.
Applicants must submit a detailed resume.
Multiple openings for this position. This is not a remote position, in-office attendance is required.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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