Technical Artist - Lookdev (Contract Position)
Team: Technical Art
Location: Vancouver, BC, Canada
Commitment: Temporary Full-Time
Workplace Type: remote
Responsibilities
- Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
- Develop and support real-time shaders, materials, and material workflows.
- Support lighting workflows, including setup, iteration, and optimization for real-time environments.
- Ensure visual consistency across assets, environments, and scenes through shared standards and tooling.
- Collaborate with engineering to communicate artistic needs and technical constraints related to rendering and lighting.
- Identify and resolve visual, rendering, or performance issues while maintaining artistic intent.
- Create and maintain documentation for lookdev standards, shader usage, and lighting workflows.
- Support artists with troubleshooting, iteration, and best practices for real-time rendering
Requirements
- Strong understanding of real-time rendering principles and game art pipelines.
- Experience developing or authoring shaders and materials for real-time engines.
- Solid artistic eye for lighting, color, composition, and surface response.
- Familiarity with physically based rendering (PBR) workflows.
- Experience working with lighting systems, post-processing, and rendering features in real-time engines.
- Some scripting or technical experience sufficient to prototype, debug, and support lookdev workflows,
- Experience working with DCC tools such as Maya and common texturing tools.
- Strong communication skills and a collaborative, artist-first mindset
Pluses
- Experience with shader graph tools and low-level shader languages (eg. HLSL)Experience with Unity, Unreal, or similar real-time engines.
- Knowledge of performance profiling and optimization related to lighting and materials.
- Experience supporting stylized or non-photoreal rendering styles.
- Familiarity with version control systems such as Perforce (P4V)
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