Technical Artist (Contract Position)
Team: Technical Art
Location: Vancouver, BC, Canada
Commitment: Temporary Full-Time
Workplace Type: remote
Responsibilities
- Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems.
- Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems.
- Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality.
- Collaborate with artists on animation, modeling, texturing, shaders, FX, and other real-time content disciplines.
- Help identify visual or performance issues and devise high-quality solutions within technical constraints.
- Contribute to the development and maintenance of art pipelines and production processes.
- Generate clear, concise documentation for tools, workflows, and pipelines.
- Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
Requirements
- Strong understanding of real-time content development and game art pipelines.
- Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine.
- Experience supporting or developing production tools and workflows.
- Some programming or scripting experience (eg. C++, C#, Python, or similar)Understanding of asset management and version control practices.
- Familiarity with animation rigs and game animation systems.
- Experience working with DCC tools such as Maya.
- Strong problem-solving skills, curiosity, and a collaborative mindset
Pluses
- Understanding of shader development and material systems.
- Experience with particle systems and real-time visual effects.
- Experience working in off-the-shelf engines such as Unity or Unreal.
- Knowledge of performance profiling and optimization for real-time content.
- Experience with Perforce (P4V)
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