Technical Artist
Team: Engineering
Location: Redwood City, CA
Commitment: Full-Time
Workplace Type: remote
Key Responsibilities:
- Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
- Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
- Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
- Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
- Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
- Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Core Skills:
- Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
- Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
- Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
- Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
- Deep understanding of rendering performance optimization across mobile and WebGL targets.
Technical Competencies:
- Experience with cross-platform deployment (iOS, Android, WebGL).
- Knowledge of asset compression, texture atlases, and memory management techniques.
- Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
- Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
- Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
Soft Skills:
- Excellent collaboration and communication skills across design and engineering.
- Strong problem-solving ability and eye for detail.
- Comfortable in fast-paced, iterative development environments (Agile/Scrum).
- Passion for gaming and creating polished, visually engaging player experiences.
Nice-to-Haves:
- Experience with WebGL performance tuning and lightweight shader optimization.
- Exposure to multiplayer gameplay systems and client–server synchronization.
- Experience in procedural asset generation or VFX graph systems.
- Familiarity with analytics, events, or gameplay telemetry integration.
What You’ll Get:
- The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up.
- Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms.
- Ownership and creative freedom within a supportive, technically strong environment.
- Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming.
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