
Real job — pulled straight from Bagira’s careers page · Verified August 26, 2026 · No reposts.
Job description
Bagira is hiring a 3D Artist – Realtime Assets — a full-time, based in Bagira, Czech Republic role. Apply directly on Bagira's careers page below.
3D Artist – Realtime Assets (Environments, Buildings, Vehicles)
Location: Bagira Czech Republic (CZ)
Description
Bagira is a leader in the field of training and simulation systems with a track record of delivering high-end, customized, cost-effective solutions for mission readiness. Bagira’s simulators are being used by hundreds of thousands of soldiers at more than 40 sites worldwide.
We create vast realistic environments, military vehicles, and objects whose visual quality matters just as much as in AAA games – assets that must look authentic while running smoothly in very large scenes.
Bagira is looking for a 3D Artist to join our modeling team in Brno. Your focus will be modeling and texturing realtime assets – environments, buildings, vehicles, and military equipment – based on real-world references. We are looking for an artist who combines a strong sense of realism with a feel for proportion, scale, and detail, and who will help us raise the visual bar even higher.
What will you do?
- Modeling & Texturing: Model and texture environmental assets, vehicles, buildings, and military equipment based on references and photo documentation.
- Realtime Optimization: Optimize assets for realtime use in a game engine.
- PBR Materials: Work with a PBR workflow and create realistic materials.
- Engine Integration: Integrate assets into our simulation engine and fine-tune them to meet technical requirements.
Required skills
- Proficiency in one of the major 3D modeling tools - Blender, 3ds Max, or Maya.
- Knowledge of Substance Painter and Photoshop.
- Strong artistic skills and a keen eye for proportion, scale, and detail – our assets are based on real-world equipment and environments.
- A drive to keep learning and improving.
Our pipeline ends in Blender – knowing it is not a requirement, you will learn it with us.
Tools we use
- Blender, 3ds Max, Maya
- Substance Painter, Photoshop
Nice to have experience:
- Game development or simulation industry experience
- Creating realistic clothing for game characters (ZBrush, Marvelous Designer)
- Character animation
- Sculpting (ZBrush, Blender)
How to apply
All we need is your portfolio – ArtStation, Sketchfab, images, or files.
Interview and recruitment flow -
- HR interview
- Team lead interview
- Technical test
- VP Software
Requirements
Your Mission
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What you will gain
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Frequently asked questions
How do I apply for 3D Artist – Realtime Assets at Bagira?
You can view the full description and apply for 3D Artist – Realtime Assets at Bagira on EchoJobs: https://echojobs.io/job/bagira-3d-artist-realtime-assets-environments-buildings-vehicles-9b8vm.