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Senior GPU SDK Engineer

AMD

Hybrid
Gdansk, Poland
Full-time
Senior
Salary not listedPosted 1mo ago

Real job — pulled straight from AMD’s careers page · Verified July 12, 2026 · No reposts.

Job description

AMD is hiring a Senior GPU SDK Engineer — a full-time, based in Gdansk, Poland role. Apply directly on AMD's careers page below.



WHAT YOU DO AT AMD CHANGES EVERYTHING 

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.  




 

Core Responsibilities

  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
  • Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
  • Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
  • Design and implement comprehensive telemetry and profiling solutions for latency measurement
  • Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
  • Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
  • Architect scalable API interfaces for frame pacing and latency measurement tools
  • Define validation frameworks and quality standards for timing-critical SDK features

Required Technology Skills

  • Expert HLSL and Direct3D 12
  • Expert DXGI Swapchain implementation, configuration, and optimization
  • Deep understanding of GPU pipeline timing and synchronization
  • Advanced data analysis and statistical methods for performance characterization
  • Frame timing analysis and presentation optimization techniques
  • Input latency measurement and optimization
  • Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
  • Experience in game development or real-time rendering applications
  • GPU profiling and performance analysis tools
  • Expert parallel algorithms and optimization patterns
  • Strong understanding of display technologies and refresh rate handling
  • Proven SDK/API architecture and delivery
  • Expert C++ (C++17/20) with modern design patterns

Nice-to-Have Background

  • Windows Compositor and DWM interaction
  • Variable refresh rate technologies (VRR, FreeSync, G-Sync)
  • HDR and advanced display features
  • Shader compilation pipelines and IRs (DXIL, SPIR-V)
  • ML frameworks for performance prediction and analysis
  • Validation frameworks and automated testing
  • Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
  • OS-level graphics subsystem knowledge
  • Vulkan present modes and timing extensions
  • Real-time systems and scheduling
  • AAA game development experience
  • Cross-platform development expertise
  • Advanced statistical analysis and data visualization tools

#LI-LC1 

#LI-HYBRID




Benefits offered are described: AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

 

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.



 

Core Responsibilities

  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
  • Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
  • Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
  • Design and implement comprehensive telemetry and profiling solutions for latency measurement
  • Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
  • Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
  • Architect scalable API interfaces for frame pacing and latency measurement tools
  • Define validation frameworks and quality standards for timing-critical SDK features

Required Technology Skills

  • Expert HLSL and Direct3D 12
  • Expert DXGI Swapchain implementation, configuration, and optimization
  • Deep understanding of GPU pipeline timing and synchronization
  • Advanced data analysis and statistical methods for performance characterization
  • Frame timing analysis and presentation optimization techniques
  • Input latency measurement and optimization
  • Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
  • Experience in game development or real-time rendering applications
  • GPU profiling and performance analysis tools
  • Expert parallel algorithms and optimization patterns
  • Strong understanding of display technologies and refresh rate handling
  • Proven SDK/API architecture and delivery
  • Expert C++ (C++17/20) with modern design patterns

Nice-to-Have Background

  • Windows Compositor and DWM interaction
  • Variable refresh rate technologies (VRR, FreeSync, G-Sync)
  • HDR and advanced display features
  • Shader compilation pipelines and IRs (DXIL, SPIR-V)
  • ML frameworks for performance prediction and analysis
  • Validation frameworks and automated testing
  • Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
  • OS-level graphics subsystem knowledge
  • Vulkan present modes and timing extensions
  • Real-time systems and scheduling
  • AAA game development experience
  • Cross-platform development expertise
  • Advanced statistical analysis and data visualization tools

#LI-LC1 

#LI-HYBRID



Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

 

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position.  AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.



Tags: No, PLN zł250,600.00/Yr., PLN zł358,000.00/Yr., Global Careers (do not use for US or Canada)

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Frequently asked questions

What skills are required for Senior GPU SDK Engineer at AMD?

The required skills for Senior GPU SDK Engineer at AMD include: C++, Unreal, Unity.

What is the seniority level for Senior GPU SDK Engineer at AMD?

Senior GPU SDK Engineer at AMD is a Senior level position.

How do I apply for Senior GPU SDK Engineer at AMD?

You can view the full description and apply for Senior GPU SDK Engineer at AMD on EchoJobs: https://echojobs.io/job/amd-senior-gpu-sdk-engineer-data-analysis-frame-timing-focus-ib5el.