AMD

Principal Software Development Engineer, Game Engineering (Remote)

Remote
USD 135k - 192k
DirectX Vulkan Machine Learning CNN UNet
Description
WHAT YOU DO AT AMD CHANGES EVERYTHING At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career. THE TEAM: The Developer Engineering team consists of enthusiastic programmers, many with game industry experience, who develop tools and technologies that can be used to ease the programming of GPUs for graphics rendering tasks. Members of this team are passionate Software Developers that are driven to the goal of releasing compelling products that will be adopted by game and graphical application developers. These individuals share a belief that technologies that they produce should be open and available to be used on any platform. This is the Open Source tenet of GPUOpen.com where their work is available to download. THE ROLE: As a Fellow in the Core Technology Group (CTG), you will be responsible for setting the technical direction for the group, deciding on product architecture in collaboration with other senior team members, and to enable the team to deliver their best work. You will also be responsible for representing game developers internally with other teams at AMD, ensuring that their feedback and requests are well-represented in many facets of AMD’s business. THE PERSON: As a senior technical leader, you will draw on your broad engineering expertise and your deep understanding of graphics and software development to help set the technical direction for Game Engineering. You will use your broad technical depth to collaborate and innovate with technical staff across the various functions to create innovative solutions to game development problems, specifically in graphics. You are action-oriented and embrace the opportunity to step into a technically challenging, highly dynamic environment where your personal measure of success is highly connected to the outstanding products you help to create. KEY RESPONSIBILITIES: You will partner with stakeholders throughout AMD with the following overall responsibilities: Define the technical direction of Game Engineering. Support and advise key decision makers in exploring trade-offs, providing data and technical expertise. Provide input to other parts of AMD’s business as required. Lead research activity into cutting edge areas of real-time graphics technology with a focus on game development. Collaborate with other engineering groups who are undertaking applied research into ML-assisted rendering technologies within AMD. Use feedback from internal and external stakeholders to guide research direction. Lead and mentor engineers working on FidelityFX technology, as well as other key deliverables released on GPUOpen. Engage with customers of CTG’s technology as required. PREFERRED EXPERIENCE: 15+ years of software development experience. 5+ years working as a technical leader. Excellent team management, product management, and organizational skills. Understands that requirements are rarely perfect and are willing to extract the spirit of the requirement to make the system or software better. Has excellent written and verbal communication skills. Is willing to travel domestically and internationally on an occasional basis. The following experiences are optional but highly desired: GCN / RDNA graphics architecture experience. Experience with DirectX 12 and/or Vulkan graphics APIs. Game engine or game rendering framework experience. Knowledge and hands-on experience in Machine Learning, with the ability to successfully create and optimize machine learning models for various applications especially around ML Model Architectures such as CNN, UNet, and so on. ACADEMIC CREDENTIALS: Has a degree in computer science or a related technical discipline, or equivalent. LOCATION: Germany, Poland, Sweeden, Ireland or UK #LI-DB1 #LI-REMOTE Benefits offered are described: AMD benefits at a glance. AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process. AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here. This posting is for an existing vacancy.

THE TEAM: The Developer Engineering team consists of enthusiastic programmers, many with game industry experience, who develop tools and technologies that can be used to ease the programming of GPUs for graphics rendering tasks. Members of this team are passionate Software Developers that are driven to the goal of releasing compelling products that will be adopted by game and graphical application developers. These individuals share a belief that technologies that they produce should be open and available to be used on any platform. This is the Open Source tenet of GPUOpen.com where their work is available to download. THE ROLE: As a Fellow in the Core Technology Group (CTG), you will be responsible for setting the technical direction for the group, deciding on product architecture in collaboration with other senior team members, and to enable the team to deliver their best work. You will also be responsible for representing game developers internally with other teams at AMD, ensuring that their feedback and requests are well-represented in many facets of AMD’s business. THE PERSON: As a senior technical leader, you will draw on your broad engineering expertise and your deep understanding of graphics and software development to help set the technical direction for Game Engineering. You will use your broad technical depth to collaborate and innovate with technical staff across the various functions to create innovative solutions to game development problems, specifically in graphics. You are action-oriented and embrace the opportunity to step into a technically challenging, highly dynamic environment where your personal measure of success is highly connected to the outstanding products you help to create. KEY RESPONSIBILITIES: You will partner with stakeholders throughout AMD with the following overall responsibilities: Define the technical direction of Game Engineering. Support and advise key decision makers in exploring trade-offs, providing data and technical expertise. Provide input to other parts of AMD’s business as required. Lead research activity into cutting edge areas of real-time graphics technology with a focus on game development. Collaborate with other engineering groups who are undertaking applied research into ML-assisted rendering technologies within AMD. Use feedback from internal and external stakeholders to guide research direction. Lead and mentor engineers working on FidelityFX technology, as well as other key deliverables released on GPUOpen. Engage with customers of CTG’s technology as required. PREFERRED EXPERIENCE: 15+ years of software development experience. 5+ years working as a technical leader. Excellent team management, product management, and organizational skills. Understands that requirements are rarely perfect and are willing to extract the spirit of the requirement to make the system or software better. Has excellent written and verbal communication skills. Is willing to travel domestically and internationally on an occasional basis. The following experiences are optional but highly desired: GCN / RDNA graphics architecture experience. Experience with DirectX 12 and/or Vulkan graphics APIs. Game engine or game rendering framework experience. Knowledge and hands-on experience in Machine Learning, with the ability to successfully create and optimize machine learning models for various applications especially around ML Model Architectures such as CNN, UNet, and so on. ACADEMIC CREDENTIALS: Has a degree in computer science or a related technical discipline, or equivalent. LOCATION: Germany, Poland, Sweeden, Ireland or UK #LI-DB1 #LI-REMOTE

Benefits offered are described: AMD benefits at a glance. AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process. AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here. This posting is for an existing vacancy.

Tags: No, EUR €124,600.00/Yr., EUR €178,000.00/Yr., Global Careers (do not use for US or Canada)
AMD
AMD

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