2K

Programmeur.euse rendu sénior / Senior Rendering Programmer

Quebec Canada
C++ Unreal API
Description

English will follow

Qui nous sommes

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.

Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Fondée en 1999 sous le nom de Gearbox Software par des vétérans de l’industrie, notre entreprise est basée à Frisco, au Texas. Une branche du studio Gearbox s'est installée dans la ville de Québec en 2015, marquant le début de son expansion au Canada. Poursuivant son développement, une autre branche a vu le jour à Montréal en 2023, renforçant ainsi la présence de Gearbox dans l’industrie du jeu vidéo au Québec. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Pour en savoir plus, visitez www.GearboxSoftware.com.

 

Ce que nous recherchons

En tant que programmeur.euse en rendu sénior, vous serez un membre essentiel de notre équipe centrale graphique, chargé de soutenir plusieurs projets et plateformes matérielles. Votre mission consistera à implémenter, étendre et maintenir divers systèmes de rendu fondamentaux, en collaboration avec des programmeurs, des artistes et des testeurs, dans le but d’offrir la meilleure expérience de jeu possible.

Responsabilités

  • Améliorer et maintenir les fonctionnalités principales de rendu ainsi que les systèmes associés, tels que le Raytracing, Lumen et Fog, sur diverses plateformes.
  • Collaborer avec les programmeurs, artistes et concepteurs pour identifier les besoins et fournir des conseils sur les meilleures pratiques pour les nouvelles fonctionnalités graphiques.
  • Développer des outils en complément des fonctionnalités, en veillant à ce qu'ils répondent aux exigences des artistes et des créateurs de contenu.
  • Optimiser les systèmes pour chaque plateforme, en portant une attention particulière à l’utilisation du GPU, du CPU et de la mémoire, aussi bien pour les PC haut de gamme que bas de gamme.
  • Évaluer, intégrer et maintenir les systèmes graphiques ainsi que les middleware associés.

Qualifications

  • Minimum de 7 ans d'expérience en tant que programmeur spécialisé en rendu.
  • Expérience confirmée en Raytracing sur diverses plateformes telles que PS5, XS X|S et PC.
  • Maîtrise du pipeline d'éclairage, de l'illumination globale, du BRDF, de l'HDR et des principes de la théorie des couleurs.
  • Excellente maîtrise de la programmation en C++.
  • Connaissances approfondies en mathématiques 3D, algorithmes de rendu et structures de données.
  • Aptitudes de communication exceptionnelles, tant avec les interlocuteurs techniques que non techniques.
  • Créativité et goût pour surmonter les limitations techniques afin de résoudre des problèmes complexes.

C'est un plus

  • Expérience avérée avec Unreal Engine 4/5.
  • Maîtrise des principales API graphiques (DirectX 11/12, OpenGL, Vulkan) et des langages de shader associés.
  • Expérience significative en débogage GPU avec des outils tels que RenderDoc, PIX et Nsight.
  • Maîtrise parfaite du français et de l'anglais.

 

Notre engagement envers l’égalité des chances

Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir.

En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable.

Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités.

Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter.

#LI-Hybrid

 

English Version

Who We Are

Gearbox Studio Québec is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com

 

What We Are Looking For

As a Senior Rendering Programmer, you will be a key member of our central graphics team with the responsibility of supporting multiple projects, and hardware. Your role will be to implement, extend, and maintain various core render systems in collaboration with other programmers, artists, and testers to build the best game experience.

Responsibilities 

  • Enhance and maintain core rendering functionality and related systems such as Raytracing, Lumen, and Fog on various platforms.
  • Work with programmers, artists, and designers to identify requirements and advise on best practices for new graphics related features.
  • Provide tools alongside features, ensuring they are meeting artists and content creators' requirements.
  • Optimize systems for each individual platforms, focusing on GPU, CPU, and memory usage, including high-end and low-end PC.
  • Evaluate, integrate, and maintain graphics systems related middleware.

Qualifications

  • 7+ years of experience as a rendering programmer.
  • Raytracing experience on various platforms such as PS5, XS X|S, PC.
  • Knowledge of lighting pipeline, global illumination, BRDF, HDR and color theory.
  • Proficiency in C++ programming.
  • Thorough knowledge of 3D mathematics, rendering algorithms and data structures.
  • Excellent communication skills with both technical and non-technical parties.
  • Creative and delight in overcoming technical limitations to solve difficult problems.

Nice-to-Haves

  • Unreal Engine 4/5 experience.
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
  • GPU Debugging experience; RenderDoc, PIX, Nsight.
  • Fluent in French and English

Our Commitment to Equal Opportunity 

Gearbox Studio Québec is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Studio Québec does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. 

Gearbox Studio Québec is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

#LI-Hybrid 

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