Your Title: Software Engineer
Job Location: Hybrid - Westminster, CO
Our Department: SketchUp
This Opportunity
If you’ve ever used SketchUp, you know it is special software: 3D modeling that’s easy to learn, intuitive to use, and accessible to everyone. Try it out for free at app.sketchup.com. Come work with us and serve millions of users every day.
The Software Engineer is a member of the SketchUp Graphics team, which is a team at SketchUp that is responsible for the core graphics library. As a member of the Graphics team, you’ll be working to both refine and re-imagine how we deliver cutting edge 3D software on Windows, Mac, iPad and Web, helping people everywhere express and communicate their ideas. We’re looking for someone who is highly skilled, motivated, collaborative -- and pretty low-key about it all.
About SketchUp, a Colorado startup all grown up
Part of Trimble, SketchUp is one of the most popular 3D modeling and design tools in the world. Today, millions of architects, engineers, contractors, woodworkers, artists, and other creatives use our software to design transit centers, treehouses, and everything in between. We support a healthy work/life balance and high-quality standards for software and coffee.
About Trimble, our parent company
Trimble is transforming the way the world works by delivering products and services that connect the physical and digital worlds. Our core technologies in spatial positioning, modeling, connectivity and data analytics enable customers to improve productivity, quality, safety, and sustainability in design, architecture, and construction.
Primary Duties:
Develop graphics code using the following technologies:
C++
Metal, WebGPU, DirectX12/DirectX11
Collaborate with developers on our team and on other teams
Add features collaboratively designed with the Product Manager
Work with QA to help test your code
Education Requirements:
BS/BA degree in Computer Science, Software Engineering, or related technical field
Experience Requirements:
BS/BA degree in Computer Science, Computer Engineering, or related field of study
5+ years experience in C++
5+ years experience developing rich graphical applications
Graphics programming experience with Metal, DirectX, or WebGPU
Understanding of fundamental graphics concepts including but not limited to CPU / GPU parallelism, vertex processing, fragment processing, shader programming, and performance tuning.
Windows and/or macOS client development
Experience and/or strong interest in design, graphics, 3D software
Familiarity with common commercial software development best practices
A test-driven development mentality
Additional Skills/Experience Desired:
Familiarity with physical based rendering techniques including but not limited to image based lighting, PBR material implementation, and performance optimization.
Familiarity with other rendering techniques such as Ambient Occlusion and Ray-Tracing.
Familiarity with C++/QT framework
Scripting languages such as Ruby and Python
Familiarity with computational geometry
Experience using Git, JIRA, and Confluence
About Trimble
Dedicated to the world’s tomorrow, Trimble is a technology company delivering solutions that enable our customers to work in new ways to measure, build, grow and move goods for a better quality of life. Core technologies in positioning, modeling, connectivity and data analytics connect the digital and physical worlds to improve productivity, quality, safety, transparency and sustainability. From purpose-built products and enterprise lifecycle solutions to industry cloud services, Trimble is transforming critical industries such as construction, geospatial, agriculture and transportation to power an interconnected world of work. For more information about Trimble (NASDAQ: TRMB), visit: www.trimble.com
Trimble’s Inclusiveness Commitment
We believe in celebrating our differences. That is why our diversity is our strength. To us, that means actively participating in opportunities to be inclusive. Diversity, Equity, and Inclusion have guided our current success while also moving our desire to improve. We actively seek to add members to our community who represent our customers and the places we live and work.
We have programs in place to make sure our people are seen, heard, and welcomed and most importantly that they know they belong, no matter who they are or where they are coming from.
SketchUp Graphics Software Engineer
This Opportunity
If you’ve ever used SketchUp, you know it is special software: 3D modeling that’s easy to learn, intuitive to use, and accessible to everyone. Try it out for free at app.sketchup.com. Come work with us and serve millions of users every day.
The Software Engineer is a member of the SketchUp Graphics team, which is a team at SketchUp that is responsible for the core graphics library. As a member of the Graphics team, you’ll be working to both refine and re-imagine how we deliver cutting edge 3D software on Windows, Mac, iPad and Web, helping people everywhere express and communicate their ideas. We’re looking for someone who is highly skilled, motivated, collaborative -- and pretty low-key about it all.
About SketchUp, a Colorado startup all grown up
Part of Trimble, SketchUp is one of the most popular 3D modeling and design tools in the world. Today, millions of architects, engineers, contractors, woodworkers, artists, and other creatives use our software to design transit centers, treehouses, and everything in between. We support a healthy work/life balance and high-quality standards for software and coffee.
About Trimble, our parent company
Trimble is transforming the way the world works by delivering products and services that connect the physical and digital worlds. Our core technologies in spatial positioning, modeling, connectivity and data analytics enable customers to improve productivity, quality, safety, and sustainability in design, architecture, and construction.
Primary Duties:
Develop graphics code using the following technologies:
C++
WebGPU, Metal, DirectX12
Collaborate with developers on our team and on other teams
Add features collaboratively designed with the Product Manager
Work with QA to help test your code
Education Requirements:
BS/BA degree in Computer Science, Software Engineering, or related technical field
Experience Requirements:
BS/BA degree in Computer Science, Computer Engineering, or related field of study
5+ years experience in C++
5+ years experience developing rich graphical applications
Graphics programming experience with Metal, DirectX, or WebGPU
Understanding of fundamental graphics concepts including but not limited to CPU / GPU parallelism, vertex processing, fragment processing, shader programming, and performance tuning.
Windows and/or macOS client development
Experience and/or strong interest in design, graphics, 3D software
Familiarity with common commercial software development best practices
A test-driven development mentality
Additional Skills/Experience Desired:
Familiarity with physical based rendering techniques including but not limited to image based lighting, PBR material implementation, and performance optimization.
Familiarity with other rendering techniques such as Ambient Occlusion and Ray-Tracing.
Familiarity with C++/QT framework
Scripting languages such as Ruby and Python
Familiarity with computational geometry
Experience using Git, JIRA, and Confluence
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