People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!
Survios has an opening for a talented Senior Tools Engineer to help us develop world-class VR games. We are looking for a talented, passionate, and self-motivated individual to contribute to our technology team. The ideal candidate is a generalist with broad experience in tools, automation, and engine development. There is an emphasis in working with the broader team (including Designers, Artists, Animators, and Engineers) to build the best technology, tools, and games possible.
Responsibilities:
- Develop and improve tools to automate builds, telemetry capture, analytics and reporting, game testing, and asset optimization and processing.
- Develop improvements and optimizations to general developer workflows in Unreal Editor and other tools.
- Develop customized features for tools and engines such as streaming, lighting, and analytics.
- Help maintain and support existing services, including Jenkins and Perforce.
- Drive best practices for tools development.
- Mentor and review the work of other engineers who are engaged in tools development.
- Create and maintain technical documentation.
Requirements:
- 5+ years of experience designing, implementing, and maintaining tools and engine systems.
- 1+ shipped titles on console, PC, or VR.
- 2+ years experience in Unreal Engine 4 or 5.
- Proficiency in C++, linear algebra and general 3D mathematics.
- Proficiency in tools development, distributed systems, automation systems, build systems, server architecture, and cross-platform development.
- Experience designing and implementing multi-threaded software.
- Self-motivated, organized, and focused.
- Effective communicator and collaborator with contributors from all disciplines.
Pluses:
- Experience developing Maya plug-ins and asset pipeline support utilities.
- Experience developing VR/AR games or simulations.
- Experience developing for and managing AWS, Jenkins, JIRA, and Slack.
- Experience with telemetry, analytics, and data visualization.
About Us:
Survios is an award-winning game studio that takes a holistic approach to development, merging our expertise in hardware, software, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games on all platforms.
Base salary range between $150,000 USD - $165,000 USD (Base salary range for applicants located within the United States)
Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.
Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.
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