RecRoom

Senior Graphics Engineer

Remote US
USD 160k - 210k
Unity Unreal Android
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Description

Seattle, Washington Or Remote, United States

Rec Room is the best place to build and play games together. Chat, hang out, explore MILLIONS of rooms, or build something new to share with us all! As a Graphics Software Engineer on the Platform team, you will work in collaboration with our Art and User Generated Content teams to craft the future of 3D rendering in our radically cross platform title. You will be demonstrating the potential of AR/VR in games, delivering to a broad set of mobile platforms, and unleashing the power of next-gen consoles and high end PCs. Our team needs to craft the graphics tools and infrastructure that will empower not only our developers but also our many talented users to create amazing content. With your talent we can realize these incredible experiences in a way that is delightful, reliable, and performant.

IN THIS ROLE YOU WILL: 

  • Design, build, implement, and maintain internal graphics tools and infrastructure to be efficient, extensible, and easy to use
  • Collaborate with both engineers and artists to solve complex technical problems and empower content creators
  • Work autonomously to diagnose and solve runtime issues and performance bottlenecks across the studio
  • Drive large projects with multiple developers, making sure the team delivers quality features on time and on budget
  • Provide critical feedback to artists and developers on content implementation best practices

WE ARE LOOKING FOR INDIVIDUALS WITH: 

  • A Bachelor’s degree in computer science or equivalent experience
  • 5+ years of professional games development experience 
  • Fluency in C# and C++
  • Experience with Unity, Unreal, or a similar game engine
  • Comfortable debugging, profiling, and optimizing both CPU and GPU
  • Solid understanding of 3D math and modern graphics hardware
  • Strong understanding of content authoring, implementation, and optimization best practices
  • Demonstrated understanding of diagnosing and solving performance issues
  • Excellent written and verbal communication skills
  • Comfortable working in fast-moving, ambiguous development environments
  • A constant desire to learn, improve, and help others improve

 

BONUS POINTS IF YOU ALSO HAVE: 

  • Broad cross-disciplinary work experience (e.g., scripting, shaders, modeling, level design, optimization, character rigging, and content tools)
  • Experience working with virtual reality technologies (e.g., PSVR, Steam VR, Oculus Rift, etc.)
  • Experience with mobile platform (iOS, Android) or consoles (Xbox, Playstation)
  • Experience or Knowledge of Blender and/or Maya plugins and tools

 

COMPANY INFO TO KNOW 

The base pay range for this position is $160,000 - 210,000 per year; however, the base pay may vary depending on job-related knowledge, location, skills, and experience. Stock options and, in some cases, a sign-on bonus may be offered as part of the compensation package. We also offer a full slate of benefits, including flexible vacation, medical, dental vision, life and disability coverage, long-term care insurance, FSA, commuter benefits, a 401(k) plan with company match, and a parental leave program. We also offer some not-so-standard benefits, including equipment, family, and pet care stipends.

Rec Room provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

 

Applicants who are in need of a reasonable accommodation for any part of the application process may contact, in confidence, accessibilityrequest.hr@recroom.com. Rec Room will work with each individual to define their application-related needs and to try to accommodate those needs.

Applicants can find our CCPA disclosure notice here. 

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