Microsoft

Senior Audio Engineer – Xbox Games Technology Group – The Coalition

Vancouver, British Columbia Canada
USD 108k - 199k
C++ C# Java JavaScript Python Unreal
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Description

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

 

We are looking for a Senior Audio Engineer to join our team of audio enthusiasts striving for immersive, award-winning audio in our titles. We would like someone with an interest in sound content, who can communicate sound ideas and translate them to audio systems and tools. With a focus on Console/PC games you will collaborate with a variety of creative minds to create cutting-edge gaming experiences.

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including C++, C#, Java, JavaScript, or Python 
    • OR equivalent experience.
  • 4+ years experience in game development or similar audio software using C++.

Preferred Qualifications:

  • Ability to problem-solve independently in new and existing systems or technologies
  • Effective communication skills and comfortable working closely with engineers and artists
  • Experience developing tools, pipelines, and custom plugins
  • Experience with version control systems
  • Experience working on indie games or open-source projects
  • Experience with Unreal Engine and Wise or equivalent middleware
  • Interest or hobbies in music or sound design

Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.

Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html

Microsoft will accept applications for the role until September 27, 2024.

 

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

 

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

 

#thecoalitionjobs            

#gamingjobs

  • Work to empower the audio team with tools and pipelines to materialize their creative vision.
  • Collaborate with various teams to gather requirements and develop audio features.
  • Work closely with core engine team to ensure runtime audio is performant.
  • Work with the audio engineering team to abstract, share and support our tools, pipelines and features with other studios across Xbox.
  • Embody our Culture   Values 

 

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